GRANULÄR


During the 2023 and 2024, I was experimenting with combining acoustic instruments with granular synthesis.
Most often traditional instruments like vevlira, säljflöjt, koto, frame drums, and vocals.
It’s a process where I compose and record something on these instruments, mix and master it, decompose it with granular synthesis, and rebuild a new composition.
For me, it’s sound sculpting and experimenting with timbre. Asking myself how much the new timbre should resemble the timbre of the original acoustic instrument.



FIRST PARTICLE

A collaborative work between Mårten Hillbom & visual artist Erik Natanael Gustafsson. Released 27th November 2022.

Sound & mix: Mårten Hillbom
Visuals: Erik Natanael Gustafsson (eriknatanael.com/)
Dolby Atmos mixing & mastering: Gabriel Lundh (instagram.com/gabrielundh/)

The percussive instruments are recorded with a contact microphone and then modified in Logic.
There are samples that are humbly borrowed from a Kecak performance in Bali.
After being recorded and mixed for stereo i decided to bring the work to my friend Gabriel Lundh who is a mixing and mastering engineer working with Dolby Atmos.
Together we transferred my stereo mix to Dolby Atmos and then did a binaural processed version as well. Both versions are available on all streaming platforms and is for sale on bandcamp.

The visuals are created using bespoke particle system software. Millions of particles are following a fragile combination of mathematical functions.


DARBUKA PHRASES

A short composition for clay darbuka, grouse whistle, gran cassa & brushes.
Being surrounded by hundreds of different percussion instruments every day, i tried to set some limitations by only using
four different instruments.

Sonic Memories

Since I was 15, I’ve had a field recorder, and I’ve used it every now and then.
Listening to a recording months after visiting a place has always moved me—sometimes even more than seeing a photo or video from the same location.

Sound, without any visual context, invites you to reconstruct the scene from memory.

Maybe you recall exactly what happened. Maybe it’s more about the feeling you had at that moment in time. Either way, the memory has shifted—filtered through who you’ve become since then.
Whether it’s my hometown, a village in Senegal, an island in Finland, or the subway system of Stockholm, the feeling is the same: sound alone triggers something deeper. Photos and videos are wonderful in their own way, but they don’t evoke the same kind of emotional memory for me.

During my last trip to Senegal, I set out to capture the sonic landscape of the places I visited. But I also wanted to develop a new way of storing and navigating those soundscapes—something that felt alive and spatial.

The idea came to me in the form of circles.

I used a Max for Live device called Woods by Voct, which was itself inspired by Leafcutter John’s Forester. Both tools let you create a two-dimensional space for sound.
For this first Senegal trip, I created “locations” that I could walk through sonically—either in the order they exist in the world or in the sequence I experienced them.

Each sound is placed in a circle. As the pointer moves toward the center of a circle, the sound grows louder. Moving outward, the sound fades. By overlapping circles, I can create gentle transitions between sound zones. I can set the pointer to move slowly through several circles, guiding the listener through a shifting sonic landscape.

I have many ideas for how to develop this further—especially ways to make it interactive.

These are my memories, tied to my own recordings. But perhaps the experience of moving through sonic spaces in this way can offer something meaningful to others as well.